Daichi Miura Meeting on ‘Fatality Stranding 2’ Computer Game Songs

Daichi Miura hit a double-sided loneliness on June 25, marked “Perspective Dream/polytope”. Founded by Nao’ymt, he handled it with J-Pop singers and professional dancers and was included in “Perspective Daydreamer” and “Perspective Daydreamer” and “Plays Daydreamer” and “Polytope”. Death Stranding 2: On the Coastline The latest computer game created by world-renowned video game designer Hideo Kojima. The 37-year-old pop celebrity talked about the production process of two Japanese signature tracks and shared his passion and enduring love for video games at a recent conference.

Discover.

Discover

View the latest video clips, graphics and information

View the latest video clips, graphics and information

“Perspective Daydream” and “polytope” It was created for the computer game Death Stranding 2: on the coastline of PlayStation®5. The previous one is a track It does have the initial rhythm and music.

Miura Daichi: The song feels really strong, and the audio stimulates the scene where the individual leans through the wild and enters the colony. It has the touch of bluegrass, it has Bangee personal, and so on. The song has regionality and a real body feel. Sure, “Perspective Daydream” has something to do with blogs about video game pictures, but because I live with DS 2’s daichi miura, Kojima-san said to me, “Don’t let it share too many tracks in video games, I hope it’s like a clutter. (It’s worth noting “Nao Why Why Serve”) is a new track for me, bringing the importance and development of the song into the moment.

I know. Nao’YMT created and created both tracks. Can you share your comments with him at the start of the manufacturing process?

Actually, I’ve always loved playing computer games and it’s possible to get in touch with Kojima-San through the entire manufacturing process of the (very first) death barrier. As a follower of Kojima-San and Nao-San, I’ve actually been assuming that they both should collaborate on producing something. For this work, the points start to be implemented in an amazing way, and we agree to use it as a triangle.

So, this is an anxious triangle for you.

Correct. I know they will definitely reverberate, so I think it would be great if they are attached. Oh, about the miracle of “perspective daydream”.

Notify us.

Kojimayama told me that he was working with DS 2 and shared: “There will definitely be a ship this time without showing up last time, you will definitely go on a trip.” Around the same time, I got a demo from Nao-san and said: “I have a picture of a man drifting in the sea and the ship appears, and he gets the ship on it and then heads to the colony.” I believe it was incredible, as if I was observing for a minute. So I directly assume that both are for satisfaction at some point, and it is through this combination of wonders that “perspective daydream” and “polytope” were born.

You also host TV shows in computer games, so your love for them is very popular. How do you think it makes Kojima-San’s video games so appealing?

Actually, I have been thinking about Kojima-San’s work lately, a ruthless craft. When you do something, there are minutes: “This may not work.” You may have created many concepts and got rid of those minutes. The thing about the cabin is that his method of doing this has not conceded. He wants to convey the message, what he wants to produce, what he wants to produce the passion for points with some people, the camera angle, the method of the points he portrays…A similar approach to genetics is still every little thing. I think he is a very fierce person.

Back to your song, how do you think of the impressive audio of “Perspective Daydreamer”?

It’s so stylish from the demo phase. I just focus on how to share the songs. Both tracks have completely different tones, but they match similarly to the link component. As I have pointed out before, “Perspective Daydream” has an indigenous or primitive feel, but Nao-san’s careful way of changing it directly to the Daichi Miura Pop track is incredible.

How is it “polytope”?

I think Nao-san believes in what I really want to do, and it’s one of his top picks: “Daichi definitely has the ability to manage this” and then work harder. In this sense, “Polytope” cannot be produced without the triangle of DS 2’s work and Kojima Hill’s existence, and from the moment I listened to 2 tracks, I was very excited about the method they revealed.

You have actually posted the “Perspective Daydream” and have performed the “polytope” live (Before loneliness) How do you view the reaction?

I premiered the songs and efficiency in the performance, but to be honest, my attention to “Polytope” is not kept in mind. I was so focused on revealing it that there were no assumptions…similar to the song I agreed with. I just remember my assumptions and how to share it. However, after the program is unusual, I do keep the environment of the location in mind, and the target market buzzes excitedly. Obviously, it seems that everyone has actually seen something they have never seen before, which makes me happy.

“Perspective Daydream” is a tune that welcomes everyone to sing and dance with each other, so Maybe some Complications about the tone and expression of “multi-layer”. Regarding expression, do you see these two tracks as two aspects of exactly the same coin?

“Perspective Daydream” “End with Scripture”, today’s sunshine fell again, “polytope” began, “Sunshine Settings”, so here is a link. The real-time efficiency of “multi-layer” real-time efficiency also starts with sunlight at sunset and is therefore equally fully attached. While the tracks illustrate various globes from an audio perspective, I really feel that their origins are consistent and therefore do resemble slopes. I want to personally focus on each component of the track, especially “Multi Gate” and need to know “What is the Earth?” and experience them in a video game.

In your current Instagram Live, you have been saying that you want to personally try playing DS 2.

I feel that for many people who don’t play computer games, they haven’t actually upgraded for a long time. However, these days, they are indeed extraordinary. Computer games are the only family entertainment that can play and adjust the protagonist by yourself. They have aspects in songs, stories and drama, films, and in my opinion, it is a truly detailed genre of art. As a player and follower of video games, I’m really not satisfied with this because many people don’t understand it. I hope it certainly will somehow attract a larger audience.

So if anyone out there understands me and they find the Death 2 that has left me in trouble, then I actually hope they try it as soon as possible. I’m sure you’ll be very shocked…I actually inspire everyone to experience it.

Japanese computer games are well acquired worldwide. Are you also planning to show songs to global target markets with DS 2?

I never considered a computer game that would attract global target markets through video games. I’m a follower of songs, video games, hillsides and Nao-san’s, so I’m stressing that I’m stressing that I’m able to put all the power in what I love and enjoy all the little things here. However, Kojimayama is a man who still produces jobs that many gamers love almost everywhere, so if an individual gets to know me through his video games, I would definitely be very happy with it.

This meeting with Okada Kiokamoto appeared on a Japanese sign for the first time

About

The Asia Artist Magazine is the definitive authority on Asia’s art industry, providing unparalleled insights into the region’s dynamic art market, leading artists, industry trends, investment opportunities, and cross-sector collaborations. As a premier international publication, the magazine serves as a critical reference for collectors, investors, auction houses, galleries, and luxury brands seeking a comprehensive understanding of Asia’s evolving artistic landscape.

Follow Me

Banner

Subscribe

Popular

Authors

Go toTop

Don't Miss

AJ McLean States Liam Payne Shared New Songs With Him Prior To Fatality

Liam Payne may not be with us anymore, however, followers

Debbie Harry on Navigating Picture Assumptions in Songs

Debbie Harry reviewed the pressure of the picture in the